Should be something like C:\Program Files (x86)\Steam\steamapps\common\Dark Souls II Scholar of the First Sin\Gameģ. Get BinderTool here, extract the contents of the. Back up GameDataEbl.bdt before doing anything, back up GameDataEbl (directory) after BinderTool creates and populates it, and back up GameDataEbl.bhd after extracting my mod to your game folder.ġ. Preliminary note: backing up files is always a good idea, as there's always a chance of something going wrong. While you're welcome to make new feature suggestions, keep in mind that just because you suggest it doesn't guarantee I'll end up doing it :) If you need help using the program, please make sure you have read all of the information I've already provided before asking for further assistance. The best way to get my attention is always by PMing me on reddit. If you really appreciate my work, as a modder or a player of mods, feel free to endorse the mod, and to use the donate button on this page.Ī. Please shoutout Atvaark as well, as his efforts developing BinderTool made this project infinitely easier. I'd appreciate a shoutout, and a link to this Nexus page, for my time developing this tool whenever you distribute something created with its help. As with all things DkS2 3 mod-related, though, I can't guarantee anything.Ī. Additionally, I've been testing it for over a month with no issues. FromSoft doesn't verify your 12GB game archive everytime you log in. Is this modding tool really "easy to use"?Ī. There were a lot of big words in your last answer. Again, not to say it can't be done (as it can be done right now with Cheat Engine, a param patcher, and a relatively high amount of manual labor), but for now I'm not supporting it. As far as I can tell, distinguishing what loot is associated with which area and which entries are actually drop tables rather than pickups can only be done with a significant amount of manual labor (trial and error), which is why it's possible for me to randomize these entries easily, but is much more work to manually modify entries. More importantly, the structure of the ItemLotParam files (where loot data is stored) is generated in a fashion which is poorly organized. Currently, SotFSRepack only supports repacking to GameDataEbl.bdt loot data is in a different archive, which I may support repacking in the future. The level editor uses SotFSRepack (a utility I developed using BinderTool's core files) to repack changed files to the game archives. Unfortunately, not right now, for a couple reasons.
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